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Fuel Tank - Destroyable Mesh





The fuel tank consists of two meshes, a "before" and "after". Simply place the "before" mesh in the level as a breakable mesh, and plug in the "after" in the appropriate slot. You can also assign a particle system to trigger when the destroyed state is triggered. In this case, it is an explosion with some fragments of the fuel tank shell flying (they are just static meshes added into the particle system).

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